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Blog posts tagged with 'art'

STEM, STEAM, Art, Drama, Meeting Standards – What Does It All Mean?

If you Google “STEM, STEAM, Art, Drama, Science, Technology, Engineering, Mathematics,” or any other educational “buzz” word, you’ll find varying definitions, explanations and opinions on the subject. You’ll also find educators commenting about whether or not activities and curriculum meet the standards they are trying to fill. Great educators can always find ways to make curriculum fit their needs, but what if they could cover multiple subjects with just one activity or exercise as well–with the Anytime Drama curriculum–they can!

Most people have heard of the term “STEM Education” (Science, Technology, Engineering and Mathematics) and now the buzz centers around the term “STEAM” adding in the “A–Arts” to make the explanation more well-rounded and accurate. The truth is that STEM activities naturally involve the arts in the areas of: product design, verbal and written communication, and marketing.

What is important is that all students have confidence in multiple subjects and become well-rounded, quality-educated young people that use communication and expression to make informed decisions in our technically-focused world that will positively impact the global community as whole. If we equip children to be mindful in subjects like math and science as well as arts and humanities, then we can look forward to a very capable and creative future workforce of tomorrow.

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Anytime Drama is the “A” in STEAM!

 Science, Technology, Engineering, Mathematics AND…Art!! The “A” in STEM stands for  ART! Whether it means designing marketing strategies to sell a product you created or  adding artistic elements to the design and solution-finding processes, the “A” is what  takes STEM to the next level.

 STEAM develops a set of thinking, reasoning, teamwork and creative skills that  students can use in all areas of their lives. STEAM education is a way to intentionally  incorporate multiple subjects and skill sets across an existing curriculum.

 STEAM lessons for older students can be a bit different than STEAM lessons for younger  age groups, but as a general rule, STEAM lessons focus on real-world issues and  problems and address social, economic and environmental problems that are guided by  seeking, developing and creating solutions to those problems.

 STEAM lessons immerse students in hands-on inquiry and open-ended exploration.  They involve students in productive teamwork and can purposely connect and integrate  content from math and science courses so students can then begin to see that science  and math are not isolated subjects. The STEAM environment offers rich possibilities for  creative solutions.

If you’re looking for curriculum that provides real-world problems to solve, whether your students are preschoolers or high schoolers, it’s easy to teach just one Anytime Drama lesson and give them hands-on experiences that provide them with real-world, social and environmental problems that they have to work together to solve. The Anytime Drama curriculum provides improvisational experiences for children that focus on problem-solving solutions and working together as a team to solve them.

Anytime Drama is the “A” in STEAM. Adding in any math and science component to these lessons will bring up course objectives and make outcomes easily achievable as well.

Search our site and look at some curriculum examples to see how one exercise can help make a difference in your classroom today!